#ifndef __VECTOR3_BINDING_H__
#define __VECTOR3_BINDING_H__

namespace Ogre {
class Vector3;
}

struct lua_State;

namespace lua_ogre {

extern const char *Vector3ClassName;
bool BindVector3(lua_State*);
int LuaCreateVector3(const Ogre::Vector3&, lua_State*);

}

#endif